


The maps in general are easy to navigate, but as with most games, a couple of mind-numbing maps do make an appearance in Amnesia. not that most of the puzzles require much thinking to begin with. There are also puzzles blocking progress, and with monsters right behind you, thinking quickly becomes difficult. Path-blocking obstacles are also present, like a large patches of fleshy spider webs, requiring a flask of acid (created by going around and finding chemicals). Most of the time you don't have any monsters to deal with, but you never know when some freak-of-nature is behind you, so keep on your toes! If a monster sees you, it will chase you down and kill you easily, but hopefully by then you should have run like hell to a hiding spot.

The status screen is one of the best I have ever seen: it combines health, sanity, inventory, how much oil you have left, and a link to the notes page that has all the documents, mementos, and other important word-filled things. Luckily, you have tinderboxes and your oil lamp to light the way, although oil and tinderboxes are both in limited supply. Conversely, monsters can see you easily in the light, which forces you to press on and resist the urge to cower in a corner. You can regain your sanity by completing objectives or staying in the light. As your sanity gets lower, the screen blurs and contorts, which immobilizes you and makes you more visible to monsters. This is also integrated into gameplay in the form of your sanity meter, which slowly degrades while in the dark and when witnessing horrific events.

Like anything with elements of Lovecraftian Horror, Amnesia has a way of messing with your head. At one point I was being chased by invisible monsters in a flooded cellar - I leaned back in my chair just enough to brush against the armrest, resulting in my jumping five feet in the air.
